## Skyscraper fun with OR-Tools!

My friend Mike recently showed me a puzzle game called Skyscrapers, which you can play here. It’s a neat idea, in the general theme of “fill in the numbers with these constraints” puzzles like Sudoku or Verbal Arithmetic.

The rules are like so. You’re given a board like this, representing a group of city blocks (one building per square), with numbers around the sides:

## The egg drop puzzle: brute force, Dynamic Programming, and Markov Decision Processes

I first heard this puzzle when taking an algorithms class in undergrad. The prof presented it as a teaser for the type of thing you could solve using algorithmic thinking, though he never told us the answer, or what the way of thinking is. Then, it more recently came up with my friends while we were hiking, and we were talking about it. I’ll talk about what I have so far, but first let’s say what the puzzle actually is.

There’s a building with 100 floors. You have two identical crystal eggs. They will break if dropped from (or above) some height (the same height for both), and you’d like to find that height using the fewest number of drops possible. If you drop an egg from some height and it doesn’t break, you can use that egg again. Once an egg is broken (i.e., you dropped it from that breaking height or above), you can’t use that egg again. So the question is, what’s the best dropping strategy?

## Neato sequence art

A while ago I watched this video by Numberphile (a very cool channel!). In terms of the actual math, it’s pretty light, but what I love about it is the idea of creating very cool images via very simple rules.

The idea of it is this. In the video, the guy shows a way of drawing a sequence of numbers (more on that in a minute). You draw a number line, and then you draw a semicircle above the line from the first number of the sequence to the second, with a diameter equal to the distance between the points. Then, you draw a semicircle from the second to third numbers of the sequence in the same way, except this time, the semicircle goes under the number line. You continue this way as long as you want, alternating above/below for the semicircles.

## RPi camera, part 3: a few incremental fixes

Round 3! Okay, this is where I try and polish it up in a couple ways.

Here are the things I said last time I needed to make better:

## Fun with Genetic Algorithms and the N Queens Problem

Genetic Algorithms are cool!

I was recently skimming through Russel and Norvig’s AI: A Modern Approach and came to the section on Genetic Algorithms (GA). Briefly, they’re a type of algorithm inspired by genetics and evolution, in which you have a problem you’d like to solve and some initial attempts at solutions to the problem, and you combine those solutions (and randomly alter them slightly) to hopefully produce better solutions. It’s cool for several reasons, but one really cool one is that they’re often used to “evolve” to an optimal solution in things like design of objects (see the antenna in the Wikipedia article). So, that’s kind of doing evolution on objects rather than living things. Just take a look at the applications they’re used for.

## Beef tallow fancy fries, or: Malcolm Gladwell broke my heart

Sike, I’m fine. I’m just making fun of Malcolm Gladwell’s clickbait-y style, and in this case, the actual title of one of his sensationalist podcasts, here. To make an unnecessarily long story shorter, in one Revisionist History podcast, Malcolm Gladwell realized that McDonald’s fries aren’t as good now as they were when he was a kid. He went on a quest to figure out why, and apparently it’s cause they used to use beef tallow to fry their fries in, and then the trans-fat scare in the 90s made them have to change to vegetable oil. He talks to some food scientists who explain why they don’t make as good fries (something about the oil permeating the potato?), and eventually makes some with a food scientist at their place.

He then waxes on about how they’re heaven on earth, things aren’t what they used to be, blah blah blah.

## EDX Artificial Intelligence, week 4

Week 4 is where it gets really good. Week 3 was cool because it got into heuristic search, which is the start of what feels like a glimmer of “intelligence”, but week 4 is on adversarial search and games. Hot damn that’s cool. Additionally (skip to the bottom if you’re only interested in that), the project for the week was to make an AI that plays the game 2048!

Theory

## Word clouds for Slack

Hey there! It’s been a while. I’ve been working on lots of stuff, but here’s a small thing I did recently.

My friends and I have a Slack we’ve now been using casually for a few years. You can download the entire logs of your Slack workspace, even if you use the free one (which will cut off the messages it shows you after 10,000 messages, I believe). So I wanted to do a few little projects with it.

## Motion detection with the Raspberry Pi, part 2

Hi hi!

In this post, I’m really just going to concentrate on building the whole pipeline. It’s going to be rife with inefficiencies, inaccuracies, and stuff I 100% plan on fixing, but I think it’s good to get a working product, even if it’s very flawed. Someone I once worked for told me that projects in the US gov’t kind of work that way: there was high emphasis on getting a product out the door, even if it was hacky and awful (though hopefully not). I think that makes sense a lot of the time. It’s probably more motivating to see a project that does something to completion, even if it’s crappy, than a project that is partly carefully done, but still very incomplete. A crappy car is cooler than a really nice wheel. Also, it seems like iterative, smaller fixes are relatively easy.

## EDX Artificial Intelligence, weeks 2 and 3

Hiya!

I started this AI course with my friends a while ago, but we never ended up finishing it. I’m interested in AI these days, so I thought I’d try it on my own. Week 1 is some fluff that’s not worth going over. I’m doing weeks 2 and 3 together because there is one project for both combined. The first couple sections are just notes I took on the videos and concepts. The stuff for the project is at the bottom.